The huge success of it and popularity of previous games inspired Alien to port the library for GTA 3 and Vice City, without some features, such as custom saves storing CLEO variables and scripts state.Īfter Alien's retirement, the development slowed down until Silent issued a version with some fixes. Initially, CLEO was designed and made for San Andreas. A special compatibility mode was introduced in CLEO 4.3 to solve this problem Complex scripts developed for CLEO 3 (most notably those ones made by Japanese modder Ryosuke839) may not work with CLEO 4.Some CLEO features don't work in multiplayer mods such as SA:MP due to their anti-cheating measures.Using mp3 related opcodes in CLEO 3 could cause occasional crashes of the game.CLEO can not work with SA v1.01 and higher.
This feature is recognized as one of the most important achievements in GTA SA modding. All you need is to get a script, place it in the CLEO folder and run the game (new or saved). The main feature of CLEO is that it allows running custom scripts (commonly a single file with the extension. New opcodes were added in the fourth version to work with audio streams, to format strings, to display custom texts on screen without using external text files (. CLEO adds a lot of useful opcodes making possible file management, game memory handling, calling exe functions, playing audio files and much more.